Kod: Tümünü seç
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## www.futbolizle.co.cc bedava lig tv
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## yükleme seviyesi : kolay
## yaklaşık yükleme süresi : 10 dakika
## düzenlencek dosyalar : 4
##
## includes/usercp_viewprofile.php
## /viewtopic.php
## templates/senin teman/viewtopic_body.tpl
## templates/senin teman/profile_view_body.tpl
##
## ftp'ye yüklenecek dosyalar: Upload to themes/YOUR_THEME/forums/images/
##
## images/levelmod/exp_bar_fil.gif
## images/levelmod/exp_bar_filexp_bar_fil_end.gif
## images/levelmod/exp_bar_filexp_bar_left.gif
## images/levelmod/exp_bar_filhp_bar_fil.gif
## images/levelmod/exp_bar_filhp_bar_fil_end.gif
## images/levelmod/exp_bar_filhp_bar_left.gif
## images/levelmod/exp_bar_fillevel_bar_emp.gif
## images/levelmod/exp_bar_fillevel_bar_right.gif
## images/levelmod/exp_bar_filmp_bar_fil.gif
## images/levelmod/exp_bar_filmp_bar_fil_end.gif
## images/levelmod/exp_bar_filmp_bar_left.gif
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## www.futbolizle.co.cc bedava lig tv izleyin
#################################################################
#
#-----[ dosyayı aç ]------------------------------------------
#
includes/usercp_viewprofile.php
#
#-----[ ara ( ctrl+f) ]------------------------------------------
#
$search = '<a href="' . $temp_url . '">' . $lang['Search_user_posts'] . '</a>';
#
#-----[ arkasına ekle ]------------------------------------------
#
/* Begin HP/MP/EXP Mod
*
* Note: all new variables used created in this mod
* are prefixed with level_ to be sure of not overwriting
* other variables.
*
*/
/* Calculate Level
* A user's level is determined by their total number of posts.
* A nice mathmatical formula is used to translate their post count
* into an intager level.
*
* Note: A user with zero (0) posts is considered level 0, however
* making one (1) post, raises them to level 1.
*
*/
if($profiledata['user_posts'] < 1)
{
$level_level = 0;
}
else
{
$level_level = floor( pow( log10( $profiledata['user_posts'] ), 3 ) ) + 1;
}
/* Determine Hit Points (HP)
*
* Hp is based on user activity.
* Max HP is based on the user's level, and will generally
* be the same for all users of the same level.
*
* A user's current HP is based on the user's posts per day.
* A higher post per day (ppd), the more HP they will have. A
* user with an average PPD (set below) will have 50% of their
* max HP. As a user goes over the average PPD, they will have
* more HP, but the gains will decrease as the user's PPD increases.
* This makes achieving 100% hp difficult, but not impossible.
*
* For users with under the average PPD, they will have HP equal
* to 1/2 the percentage their ppd is of the average.
* ie- a user with 2.5 ppd, and an average ppd of 5 will have
* 25% of their max HP. This is because 2.5 is 50% of 5, and 1/2
* of that, is 25%.
*
* Users who manage to post so far above the average that they have
* more HP than their max will recieve a bonus to their max HP.
*
* Note that users at level 0 will always have 0 / 0 hp.
*
*/
/*
* This value determines the 'average' posts per day.
* The admin may redefine this variable as he wishes.
* Higher values will generally decrease users' HP, and
* lower values will generally increase users' HP.
*
* Note: Do NOT set this value to zero (0).
* This -may- be set to a fractional value (eg, 5.1, 3.1415)
*
*/
$level_avg_ppd = 5;
/*
* this value sets how hard it is to achieve 100%
* hp. The higher you set it, the harder it is to
* get full hp.
*
* to judge how high to set it, a user must have
* posts per day equal to the $level_avg_ppd plus
* the number set below.
*
* This should NOT be zero.
*/
$level_bonus_redux = 5;
if($level_level < 1)
{
$level_hp = "0 / 0";
$level_hp_percent = 0;
}
else
{
$level_max_hp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (1.5) );
if($posts_per_day >= $level_avg_ppd)
{
$level_hp_percent = floor( (.5 + (($posts_per_day - $level_avg_ppd) / ($level_bonus_redux * 2)) ) * 100);
}
else
{
$level_hp_percent = floor( $posts_per_day / ($level_avg_ppd / 50) );
}
if($level_hp_percent > 100)
{
//Give the user a bonus to max HP for greater than 100% hp.
$level_max_hp += floor( ($level_hp_percent - 100) * pi() );
$level_hp_percent = 100;
}
else
{
$level_hp_percent = max(0, $level_hp_percent);
}
$level_cur_hp = floor($level_max_hp * ($level_hp_percent / 100) );
//Be sure a user has no more than max, and no less than zero hp.
$level_cur_hp = max(0, $level_cur_hp);
$level_cur_hp = min($level_max_hp, $level_cur_hp);
$level_hp = $level_cur_hp . ' / ' . $level_max_hp;
}
/* Determine MP
*
* MP is calculated by how long the user has been around
* and how often they post.
*
* Max MP is based on level, and increases with level
* Each post a user makes costs them mp,
* and a user regenerates mp proportional to how
* many days they have been registered
*
*/
//Number of days the user has been at the forums.
$level_user_days = max(1, round( ( time() - $profiledata['user_regdate'] ) / 86400 ));
/* The mp cost for one post.
* Raising this value will generally decrease the current
* mp for most posters.
* This may be set to a decimal value (eg, 2, 2.1, 3.141596)
* This should NOT be set to 0
*/
$level_post_mp_cost = 2.5;
/* This determines how much mp a user regenerates per day
* Raising this value will generally increase the current
* mp for most posters.
* This may be set to a decimal value (eg, 3, 3.5, 2.71828)
* This should NOT be set to 0
*/
$level_mp_regen_per_day = 4;
if($level_level < 1)
{
$level_mp = '0 / 0';
$level_mp_percent = 0;
}
else
{
$level_max_mp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (pi()) );
$level_mp_cost = $profiledata['user_posts'] * $level_post_mp_cost;
$level_mp_regen = max(1, $level_user_days * $level_mp_regen_per_day);
$level_cur_mp = floor($level_max_mp - $level_mp_cost + $level_mp_regen);
$level_cur_mp = max(0, $level_cur_mp);
$level_cur_mp = min($level_max_mp, $level_cur_mp);
$level_mp = $level_cur_mp . ' / ' . $level_max_mp;
$level_mp_percent = floor($level_cur_mp / $level_max_mp * 100 );
}
/* Determine EXP percentage
*
* Experience is determined by how far the user is away
* from the next level. This is expressed as a percentage.
*
* Note, a user of level 0 has 100% experience. Making one post
* will put them at level 1. Also, a user that is shown to have 100%
* experience, will go up a level on their next post.
*
*/
if($level_level == 0)
{
$level_exp = "0 / 0";
$level_exp_percent = 100;
}
else
{
$level_posts_for_next = floor( pow( 10, pow( $level_level, (1/3) ) ) );
$level_posts_for_this = max(1, floor( pow( 10, pow( ($level_level - 1), (1/3) ) ) ) );
$level_exp = ($profiledata['user_posts'] - $level_posts_for_this) . " / " . ($level_posts_for_next - $level_posts_for_this);
$level_exp_percent = floor( ( ($profiledata['user_posts'] - $level_posts_for_this) / max( 1, ($level_posts_for_next - $level_posts_for_this ) ) ) * 100);
}
/* END HP/MP/EXP MOD */
#
#-----[ ara ( ctrl+f)]------------------------------------------
#
'U_SEARCH_USER' => append_sid("search.$phpEx?search_author=" . urlencode($profiledata['username'])),
#
#-----[ arkasına ekle ]------------------------------------------
#
/* BEGIN LEVEL MOD */
'HP' => $level_hp,
'HP_WIDTH' => $level_hp_percent,
'HP_EMPTY' => ( 100 - $level_hp_percent ),
'MP' => $level_mp,
'MP_WIDTH' => $level_mp_percent,
'MP_EMPTY' => ( 100 - $level_mp_percent ),
'EXP' => $level_exp,
'EXP_WIDTH' => $level_exp_percent,
'EXP_EMPTY' => ( 100 - $level_exp_percent ),
'LEVEL' => $level_level,
/* END LEVEL MOD */
#
#-----[ dosyayı aç ]------------------------------------------
#
## templates/senin teman/profile_view_body.tpl
#
#-----[ ara ]------------------------------------------
#
<tr>
<td valign="top" align="right" nowrap="nowrap"><span class="gen">{L_INTERESTS}:</span></td>
<td> <b><span class="gen">{INTERESTS}</span></b></td>
</tr>
#
#-----[ arkasına ekle ]------------------------------------------
#
<!-- [BEGIN LEVEL MOD] -->
<tr>
<td valign="top" align="right"><span class="gen">Level:</span></td>
<td><b><span class="gen">{LEVEL}</span></b></td>
</tr>
<tr>
<td> </td>
<td align="left">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td align="left"><span class="postdetails">HP:</span></td>
<td align="right"><span class="postdetails"><b>{HP}</b></span></td>
<td> </td>
</tr>
<tr>
<td colspan="2">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><img src="images/levelmod/hp_bar_left.gif" width="2" height="12" /></td>
<td><img src="images/levelmod/hp_bar_fil.gif" width="{HP_WIDTH}" height="12" /></td>
<td><img src="images/levelmod/hp_bar_fil_end.gif" width="1" height="12" /></td>
<td><img src="images/levelmod/level_bar_emp.gif" width="{HP_EMPTY}" height="12" /></td>
<td><img src="images/levelmod/level_bar_right.gif" width="1" height="12" /></td>
</tr>
</table>
</td>
<td align="left"><span class="gen"> {HP_WIDTH}%</span></td>
</tr>
</table>
</td>
</tr>
<tr>
<td> </td>
<td align="left">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td align="left"><span class="postdetails">MP:</span></td>
<td align="right"><span class="postdetails"><b>{MP}</b></span></td>
<td> </td>
</tr>
<tr>
<td colspan="2">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><img src="images/levelmod/mp_bar_left.gif" width="2" height="12" /></td>
<td><img src="images/levelmod/mp_bar_fil.gif" width="{MP_WIDTH}" height="12" /></td>
<td><img src="images/levelmod/mp_bar_fil_end.gif" width="1" height="12" /></td>
<td><img src="images/levelmod/level_bar_emp.gif" width="{MP_EMPTY}" height="12" /></td>
<td><img src="images/levelmod/level_bar_right.gif" width="1" height="12" /></td>
</tr>
</table>
</td>
<td align="left"><span class="gen"> {MP_WIDTH}%</span></td>
</tr>
</table>
</td>
</tr>
<tr>
<td> </td>
<td align="left">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td align="left"><span class="postdetails">EXP:</span></td>
<td align="right"><span class="postdetails"><b>{EXP}</b></span></td>
<td> </td>
</tr>
<tr>
<td colspan="2">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><img src="images/levelmod/exp_bar_left.gif" width="2" height="12" /></td>
<td><img src="images/levelmod/exp_bar_fil.gif" width="{EXP_WIDTH}" height="12" /></td>
<td><img src="images/levelmod/exp_bar_fil_end.gif" width="1" height="12" /></td>
<td><img src="images/levelmod/level_bar_emp.gif" width="{EXP_EMPTY}" height="12" /></td>
<td><img src="images/levelmod/level_bar_right.gif" width="1" height="12" /></td>
</tr>
</table>
</td>
<td align="left"><span class="gen"> {EXP_WIDTH}%</span></td>
</tr>
</table>
</td>
</tr>
<!-- [END LEVEL MOD] -->
#
#-----[ dosyayı aç ]------------------------------------------
#
/viewtopic.php
#
#-----[ ara ]------------------------------------------
#
$row_class = ( !($i % 2) ) ? $theme['td_class1'] : $theme['td_class2'];
#
#-----[ arkasına ekle ]------------------------------------------
#
/* Begin HP/MP/EXP Mod
*
* Note: all new variables used created in this mod
* are prefixed with level_ to be sure of not overwriting
* other variables.
*
*/
/* Calculate Level
* A user's level is determined by their total number of posts.
* A nice mathmatical formula is used to translate their post count
* into an intager level.
*
* Note: A user with zero (0) posts is considered level 0, however
* making one (1) post, raises them to level 1.
*
*/
if($postrow[$i]['user_posts'] < 1)
{
$level_level = 0;
}
else
{
$level_level = floor( pow( log10( $postrow[$i]['user_posts'] ), 3 ) ) + 1;
}
/* Determine Hit Points (HP)
*
* Hp is based on user activity.
* Max HP is based on the user's level, and will generally
* be the same for all users of the same level.
*
* A user's current HP is based on the user's posts per day.
* A higher post per day (ppd), the more HP they will have. A
* user with an average PPD (set below) will have 50% of their
* max HP. As a user goes over the average PPD, they will have
* more HP, but the gains will decrease as the user's PPD increases.
* This makes achieving 100% hp difficult, but not impossible.
*
* For users with under the average PPD, they will have HP equal
* to 1/2 the percentage their ppd is of the average.
* ie- a user with 2.5 ppd, and an average ppd of 5 will have
* 25% of their max HP. This is because 2.5 is 50% of 5, and 1/2
* of that, is 25%.
*
* Users who manage to post so far above the average that they have
* more HP than their max will recieve a bonus to their max HP.
*
* Note that users at level 0 will always have 0 / 0 hp.
*
*/
/*
* This value determines the 'average' posts per day.
* The admin may redefine this variable as he wishes.
* Higher values will generally decrease users' HP, and
* lower values will generally increase users' HP.
*
* Note: Do NOT set this value to zero (0).
* This -may- be set to a fractional value (eg, 5.1, 3.1415)
*
*/
$level_avg_ppd = 5;
/*
* this value sets how hard it is to achieve 100%
* hp. The higher you set it, the harder it is to
* get full hp.
*
* to judge how high to set it, a user must have
* posts per day equal to the $level_avg_ppd plus
* the number set below.
*
* This should NOT be zero.
*/
$level_bonus_redux = 5;
/*
* We need to actually calculate the user's posts per day
* because unlike in the profile, it's not done for us.
*
*/
$level_user_ppd = ($postrow[$i]['user_posts'] / max(1, round( ( time() - $postrow[$i]['user_regdate'] ) / 86400 )));
if($level_level < 1)
{
$level_hp = "0 / 0";
$level_hp_percent = 0;
}
else
{
$level_max_hp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (1.5) );
if($level_user_ppd >= $level_avg_ppd)
{
$level_hp_percent = floor( (.5 + (($level_user_ppd - $level_avg_ppd) / ($level_bonus_redux * 2)) ) * 100);
}
else
{
$level_hp_percent = floor( $level_user_ppd / ($level_avg_ppd / 50) );
}
if($level_hp_percent > 100)
{
//Give the user a bonus to max HP for greater than 100% hp.
$level_max_hp += floor( ($level_hp_percent - 100) * pi() );
$level_hp_percent = 100;
}
else
{
$level_hp_percent = max(0, $level_hp_percent);
}
$level_cur_hp = floor($level_max_hp * ($level_hp_percent / 100) );
//Be sure a user has no more than max, and no less than zero hp.
$level_cur_hp = max(0, $level_cur_hp);
$level_cur_hp = min($level_max_hp, $level_cur_hp);
$level_hp = $level_cur_hp . ' / ' . $level_max_hp;
}
/* Determine MP
*
* MP is calculated by how long the user has been around
* and how often they post.
*
* Max MP is based on level, and increases with level
* Each post a user makes costs them mp,
* and a user regenerates mp proportional to how
* many days they have been registered
*
*/
//Number of days the user has been at the forums.
$level_user_days = max(1, round( ( time() - $postrow[$i]['user_regdate'] ) / 86400 ));
/* The mp cost for one post.
* Raising this value will generally decrease the current
* mp for most posters.
* This may be set to a decimal value (eg, 2, 2.1, 3.141596)
* This should NOT be set to 0
*/
$level_post_mp_cost = 2.5;
/* This determines how much mp a user regenerates per day
* Raising this value will generally increase the current
* mp for most posters.
* This may be set to a decimal value (eg, 3, 3.5, 2.71828)
* This should NOT be set to 0
*/
$level_mp_regen_per_day = 4;
if($level_level < 1)
{
$level_mp = '0 / 0';
$level_mp_percent = 0;
}
else
{
$level_max_mp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (pi()) );
$level_mp_cost = $postrow[$i]['user_posts'] * $level_post_mp_cost;
$level_mp_regen = max(1, $level_user_days * $level_mp_regen_per_day);
$level_cur_mp = floor($level_max_mp - $level_mp_cost + $level_mp_regen);
$level_cur_mp = max(0, $level_cur_mp);
$level_cur_mp = min($level_max_mp, $level_cur_mp);
$level_mp = $level_cur_mp . ' / ' . $level_max_mp;
$level_mp_percent = floor($level_cur_mp / $level_max_mp * 100 );
}
/* Determine EXP percentage
*
* Experience is determined by how far the user is away
* from the next level. This is expressed as a percentage.
*
* Note, a user of level 0 has 100% experience. Making one post
* will put them at level 1. Also, a user that is shown to have 100%
* experience, will go up a level on their next post.
*
*/
if($level_level == 0)
{
$level_exp = "0 / 0";
$level_exp_percent = 100;
}
else
{
$level_posts_for_next = floor( pow( 10, pow( $level_level, (1/3) ) ) );
$level_posts_for_this = max(1, floor( pow( 10, pow( ($level_level - 1), (1/3) ) ) ) );
$level_exp = ($postrow[$i]['user_posts'] - $level_posts_for_this) . " / " . ($level_posts_for_next - $level_posts_for_this);
$level_exp_percent = floor( ( ($postrow[$i]['user_posts'] - $level_posts_for_this) / max( 1, ($level_posts_for_next - $level_posts_for_this ) ) ) * 100);
}
/* END HP/MP/EXP MOD */
#
#-----[ ara ]------------------------------------------
#
'L_MINI_POST_ALT' => $mini_post_alt,
#
#-----[ arkasına ekle ]------------------------------------------
#
/* BEGIN LEVEL MOD */
"POSTER_HP" => $level_hp,
"POSTER_HP_WIDTH" => $level_hp_percent,
"POSTER_HP_EMPTY" => ( 100 - $level_hp_percent ),
"POSTER_MP" => $level_mp,
"POSTER_MP_WIDTH" => $level_mp_percent,
"POSTER_MP_EMPTY" => ( 100 - $level_mp_percent ),
"POSTER_EXP" => $level_exp,
"POSTER_EXP_WIDTH" => $level_exp_percent,
"POSTER_EXP_EMPTY" => ( 100 - $level_exp_percent ),
"POSTER_LEVEL" => $level_level,
/* END LEVEL MOD */
#
#-----[ aç ]------------------------------------------
#
templates/senin teman/viewtopic_body.tpl
#
#-----[ ara ]------------------------------------------
#
{postrow.POSTER_FROM}</span><br />
#
#-----[ arkasına ekle ]------------------------------------------
#
<!-- [BEGIN LEVEL MOD] -->
<span class="postdetails">
Level : <b>{postrow.POSTER_LEVEL}</b>
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td align="left"><span class="postdetails">HP:</span></td>
<td align="right"><span class="postdetails"><b>{postrow.POSTER_HP}</b></span></td>
<td> </td>
</tr>
<tr>
<td colspan="2">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><img src="images/levelmod/hp_bar_left.gif" width="2" height="12" /></td>
<td><img src="images/levelmod/hp_bar_fil.gif" width="{postrow.POSTER_HP_WIDTH}" height="12" /></td>
<td><img src="images/levelmod/hp_bar_fil_end.gif" width="1" height="12" /></td>
<td><img src="images/levelmod/level_bar_emp.gif" width="{postrow.POSTER_HP_EMPTY}" height="12" /></td>
<td><img src="images/levelmod/level_bar_right.gif" width="1" height="12" /></td>
</tr>
</table>
</td>
<td align="left"><span class="gen"> {postrow.POSTER_HP_WIDTH}%</span></td>
</tr>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td align="left"><span class="postdetails">MP:</span></td>
<td align="right"><span class="postdetails"><b>{postrow.POSTER_MP}</b></span></td>
<td> </td>
</tr>
<tr>
<td colspan="2">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><img src="images/levelmod/mp_bar_left.gif" width="2" height="12" /></td>
<td><img src="images/levelmod/mp_bar_fil.gif" width="{postrow.POSTER_MP_WIDTH}" height="12" /></td>
<td><img src="images/levelmod/mp_bar_fil_end.gif" width="1" height="12" /></td>
<td><img src="images/levelmod/level_bar_emp.gif" width="{postrow.POSTER_MP_EMPTY}" height="12" /></td>
<td><img src="images/levelmod/level_bar_right.gif" width="1" height="12" /></td>
</tr>
</table>
</td>
<td align="left"><span class="gen"> {postrow.POSTER_MP_WIDTH}%</span></td>
</tr>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td align="left"><span class="postdetails">EXP:</span></td>
<td align="right"><span class="postdetails"><b>{postrow.POSTER_EXP}</b></span></td>
<td> </td>
</tr>
<tr>
<td colspan="2">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><img src="images/levelmod/exp_bar_left.gif" width="2" height="12" /></td>
<td><img src="images/levelmod/exp_bar_fil.gif" width="{postrow.POSTER_EXP_WIDTH}" height="12" /></td>
<td><img src="images/levelmod/exp_bar_fil_end.gif" width="1" height="12" /></td>
<td><img src="images/levelmod/level_bar_emp.gif" width="{postrow.POSTER_EXP_EMPTY}" height="12" /></td>
<td><img src="images/levelmod/level_bar_right.gif" width="1" height="12" /></td>
</tr>
</table>
</td>
<td align="left"><span class="gen"> {postrow.POSTER_EXP_WIDTH}%</span></td>
</tr>
</table>
</span>
<!-- [END LEVEL MOD] -->
#
#-----[ tüm dosyaları kaydedin ve kapatın ]------------------------------------------
#
# powered edit www.futbolizle.co.cc
[ resmi görüntülemek için tıklayın ]
modu başka bir level modu alıp iki level mod arasında karma yaparak melez yaptım ve türkçeleştirdim .


link burada :
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